If you do not understand what is causing this behavior, please contact us here. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. ![]() Continued abuse of our services will cause your IP address to be blocked indefinitely.Time travel stories hold an universal appeal to mankind. Be it simple visits as a mere spectator without influence, like Charles Dickens' Christmas Carol, the "visitor from the past", like the British medieval wizard Catweazle, or elaborate cause-effect constructs about the manipulation of the flow of time like the Back to the Future trilogy - people have always obsessed over the idea of changing one's past, killing Hitler, or getting an outlook on the future. So it hardly comes as a surprise that video gaming, too, is full of time travel stories. We've prevented the alien invaders from destroying Earth as the Duke himself in Duke Nukem Zero Hour - not without giving his past self a call through the centuries - snatched time crystals from the Time Splitters, hunted Dinosaurs together with the Native American Turok, and much, much more. However, most of these games share one common characteristic: time travel is merely used as a plot device, while games that incorporate the flow of time into their gameplay are rather few and far between in comparison. Some RPG or adventure games have experimented with time causalities, where your actions in one time period aid to your advancement in the future. Chrono Trigger, The Legend of Zelda: Ocarina of Time, and Onimusha 3 all follow the basic concept of manipulating persons or objects in the past to achieve your goals in the present. Another approach is taken by Prince of Persia: Sands of Time. Other than the original, whose only relation with time was to limit your adventure to one hour, the Prince here holds the Dagger of Time, which gives him the power to slow down the flow of time, or actually rewind it a few seconds to undo his mistakes. This kind of gameplay device was (somewhat) recently refined by the downloadable adventure/platformer Braid.īy far the most consequential example of gameplay-relevant actual time travel for a long time was delivered by Lucasarts' comedy adventure Maniac Mansion: Day of The Tentacle, whose three protagonists are stuck in seperate timelines, and can only interact by flushing objects through the time travel toilet (yeah, you read that right). ![]() The main drive around most of the puzzles was to change something in the past, so that problems would be solved in the present or future. Day of the Tentacle should stay the lonely king of time travel in games for a whole eight years, until Konami released Shadow of Memories for the PlayStation 2 in 2001, which became finally a worthy queen on its side. The story of Shadow of Memories opens with a murder - your own. After a dozing off while having a cup of coffee, your protagonist, Eike Kusch, gets assaulted immediately as soon as he leaves the cafe, knowing neither who killed him nor why.
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